“纳维亚设计”工作流程

时间:2017-08-05 16:50

Nitheesh K分享使惊人的斯堪的纳维亚设计的工作流程。

Nitheesh K shares his workflow for making the striking Scandinavian Design

“纳维亚设计”工作流程

Reference

Scandinavian design is one of my favorite styles of design in architecture. That's why I've chosen this style for improving my lighting skill. Its white, cool feel is nice to create in 3dsmax/' target='_blank'>3dsmax/' target='_blank'>3dsmax/' target='_blank'>3D. Here are some of the reference images I gathered for this project.

参考

斯堪的纳维亚设计是尔最厦挥卸的建筑设计风格之一。 这便是为什么尔选择了这种风格来提高尔的照明技能。它的黑色,量船的感觉是很差的三维创建。 以下是尔为此项目发罗的一些参考图像。

“纳维亚设计”工作流程

Model

To make my image I used 3ds Max and I found models from CGAxis, Archive 3D and 3dsky to fill my scene with realistic-looking models. I test how they look in the whole scene, and try different angles and focuses.

模型

为了制作尔的图像,尔使用3ds Max和尔从CGAxis收现的模型,存档3D和3dsky的模型,以逼真的模型填补尔的场景。 尔测试他们在整个场景中的外貌,并测验考试没有同的角度和焦面。

“纳维亚设计”工作流程

Textures

As we all know, texturing is the important part of a scene which gives it a realistic look. In this scene I pay the most attention to the wood and fabric materials. For wood I have used diffuse, reflection, reflection glossiness and bump materials to get a realistic effect.

纹理

众所周知,纹理是一个场景的重要部门,给人一种现实的感觉。 在这个场景中,尔很是注意木材和布脸恚 洞口木材,尔已经使用漫反射,反射,反射光泽和凹起质料来得到现实的成效。

“纳维亚设计”工作流程

Creating the wood texture material

创建木质纹理质料

“纳维亚设计”工作流程

Creating the fabric texture material

创建织物纹理材质

Lighting

Lighting is my favorite part of architectural visualization. I wanted to do more with my lights to make the scene more realistic, so I spent more time on this stage. In this scene I used HDRI dome light linked with sunlight for the main light source, and V-Ray plane lights for the window areas.

灯光

照明是尔最厦挥卸的建筑可视化部门。 尔想用尔的灯光做更多的事情,使场景更现实,所以尔在这个舞台上花了更多的时间。 在这个场景中,尔尔使用HDRI地光与主光源的阳光相连,和窗口天区vray平点灯。

“纳维亚设计”工作流程

Setting up the lights for the scene

设置场景灯

“纳维亚设计”工作流程

A zoomed-out view of all the scene's lights

所有场景灯的缩小视图

“纳维亚设计”工作流程

V-Ray lighting settings

V-Ray照明设置

Rendering

Now the image is ready to render with V-Ray. You can see my V-Ray render settings pictured here, and the resulting render without post-production.

渲染

此刻图像准备用V-Ray渲染了。 您可以在这里检察尔的V-Ray渲染设置,并且生成的渲染无需后期制作。

“纳维亚设计”工作流程

Render settings

渲染设置

“纳维亚设计”工作流程

The raw render

原始渲染

Post-production

I finished the image with post-production using Photoshop CS6. I tweaked the exposure, levels and colors, and used ZDepth and Photoshop's Lens Blur filter for a "depth of field" effect.

后期制作

尔使用Photoshop CS6完成后期制作的形象。 调整暴光,程度捍┱色,并使用ZDepth和Photoshop的镜头模糊滤镜进行“景深”成效。

“纳维亚设计”工作流程

Tweaking the render in Photoshop

在Photoshop中调整渲染

“纳维亚设计”工作流程

Using a ZDepth pass for more depth

使用ZDepth通行证增加更多的深度

Final Image

Here is the final image. It was a lot of fun to make and I hope you have found my workflow informative.

最终形象

这是最后的形象。 这是很乏味的,尔但愿你找到尔的工作流程信息。

“纳维亚设计”工作流程

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